Equipment/Armor

Armor are categorized into three groups: Light, Medium, and Heavy.

Feats
If you wear armor or shield that you lack proficiency with, you have disadvantage on all ability checks and attack rolls that involves Strength or Dexterity, and you can’t cast spells. Below are armor feats that allow you to effectively wear and use different types of armor.

Light Armor Feat
You are proficient with all light armor, such as padded, leather, studded leather, and chain shirt

Requirements

 * None

Medium Armor Feat
You are proficient with all medium armor, such as hide, scale mail, chainmail, and breastplate armor.

Requirements

 * Light Armor Feat

Heavy Armor Feat
You are proficient with all heavy armor, such as splint mail, banded mail, half-plate, and full plate armor.

Requirements

 * Strength +1
 * Medium Armor Feat

Shield Feat
You are proficient with all light and heavy shields.

Requirements

 * None

Light Armor
+2 AC + Dexterity

Made from supple and thin materials, light armor favors agile adventurers since it offers some protection without sacrificing mobility. If you wear light armor, you add your Dexterity to the base number from your armor type to determine your Armor Class. Light armor takes 1 minute to both don (put on) and doff (take off), and includes:
 * Padded
 * Leather
 * Studded Leather

Medium Armor
+5 AC + Dexterity (maximum Dexterity +2)

Medium armor offers more protection than light armor, but it also impairs movement more. If you wear medium armor, you add your Dexterity modifier, to a maximum of +2, to the base number from your armor type to determine your Armor Class. Roll with Disadvantage when casting any spell, takes 4 minutes to don (put on), and 2 minutes to doff (take off), and medium armor includes:
 * Hide
 * Chain shirt
 * Scale Mail
 * Breastplate
 * Half plate

Heavy Armor
+10 AC

Of all the armor categories, heavy armor offers the best protection. These suits of armor cover the entire body and are designed to stop a wide range of attacks. Only proficient warriors can manage their weight and bulk.

Heavy armor doesn’t let you add your Dexterity modifier to your Armor Class, but it also doesn’t penalize you if your Dexterity modifier is negative. Heavy armor requires Strength +1 or higher to wear, you are unable to cast any spells while wearing heavy armor, and roll with Disadvantage when performing any Dexterity ability checks. Heavy armor takes 10 minutes to don (put on), 4 minutes to doff (take off), and includes:
 * Ring mail
 * Chain mail
 * Splint mail
 * Plate mail

Shields
Shields are categorized into two groups: Light and Heavy:
 * Light Shields give +1 AC and roll with Disadvantage when casting spells if wielding a light shield.
 * Heavy Shields give +2 AC, unable to cast any and all spells while wielding a heavy shield, and roll with Disadvantage when performing any and all checks involving Dexterity while wielding a heavy shield.