Feats\Item\Weapon

When attacking with a weapon you are not proficient with, you attack with disadvantage. Below are weapon feats that allow you to effectively wield and use different types of weapons.

Simple Weapons Feat
You are proficient with all melee simple weapons, such as the club, dagger, mace, morningstar, sickle, and staff weapons.

Requirements

 * None

Martial Weapons Feat
You are proficient with all melee martial weapons, such as the axe, flail, hammer, pick, rapier, scimitar, sword, and trident weapons.

Requirements

 * Simple Weapons Feat

Exotic Weapon Feat
You are proficient with one specific exotic weapon, such as the orc double-axe, dire flail, gnome-hooked hammer, two-bladed sword, or dwarven urgosh weapon. Once you have chosen your exotic weapon, you cannot change it! You may choose this feat multiple times for different exotic weapons.

Requirements

 * Martial Weapons Feat (except for races using their exotic weapon)

Weapon Expert Feat
Choose a specific weapon (such as sword), and add +1 to your Damage Roll. You must already be proficient with this weapon or weapon class/type. For example, if you are only proficient with all simple weapons but not martial weapons, you can only choose a specific simple weapon to be an expert with.

Requirements

 * Simple, Martial, or Exotic Weapons Feat
 * Character Level 5

Weapon Master Feat
With your chosen weapon, add a +1 to your Attack Roll and an additional +1 (+2 total) to your Damage Rolls.

Requirements

 * Weapon Expert Feat
 * Character Level 10

Epic Weapon Master Feat
With your chosen weapon, add an additional +1 (+2 total) to your Attack Rolls, and add an additional +1 (+3 total) to your Damage Rolls.

Requirements

 * Improved Weapon Specialization Feat
 * Character Level 21