Mickey's RPG Wiki

This is a classless role-playing game system using nothing but six-sided dice. I wanted to give it an old-school feel without restrictions of (and sometimes unbalanced) cookie-cutter classes using ordinary six-sided dice often used in many board games. I’m also using inspiration from several different open SRDs (Systems Reference Documents), and trying to avoid any copyright infringements. Along with these core rules, I’m also hoping to make an advanced rules for seasoned players. The core rules are supposed to be easy, simple, and light.

Table Of Contents
*Definitions, Glossary, and Terms

Abilities


 * Strength
 * Dexterity
 * Constitution
 * Intelligence
 * Wisdom
 * Charisma

Backgrounds  *Races

Feats


 * Combat Feats
 * General Feats
 * Item Feats
 * Magic Feats

Equipment

 
 * Armor
 * Weapons

Advanced
These are additional rules the experienced DM/GM may add to the game at their discretion for their seasoned players. 


 * Advanced Definitions, Glossary, and Terms
 * Race Options

 Skills
 * Skill Feats



Other Resources
Instead of reinventing the wheel, check out these articles below...  General
 * Between Adventures
 * The Environment
 * Languages
 * Movement
 * The Planes Of Existence
 * Resting
 * Time

 Equipment
 * Adventuring Gear
 * Coins
 * Equipment Packs
 * Mounts And Vehicles
 * Selling Treasure
 * Tools
 * Trade Goods