Skills

Each ability covers a broad range of capabilities, including skills that a PC (Player Character) can be proficient in. A skill represents a specific aspect of an ability, and an individual’s proficiency in a skill demonstrates a focus on that aspect.

For example, a Dexterity check might reflect a character’s attempt to pull off an acrobatic stunt, to palm an object, or to stay hidden. Each of these aspects of Dexterity has both an associated Feat and Skill: Acrobatics, Thievery, and Stealth, respectively. So a character who has a Stealth Feat and proficiency in the Stealth skill is particularly good at Dexterity checks related to sneaking and hiding.

How many Skill Points you receive every level depends upon your Wisdom. Every PC begins at level zero with at least one Skill Point (except for humans who start with at least two Skill Points), plus if their Wisdom is +1 or higher, they receive that many more Skill Points. So a PC (Player Character) starting at Level 0 with an Wisdom of +2, they start with 3 Skill Points total (one they have when they start, plus the additional two from their Wisdom).

Player Characters automatically gain at least one Skill Point every time they raise a level, plus their Wisdom. A PC (Play Character) may have up to a maximum of 6 (six) Skill Points in any Skill.


 * Strength
 * Dexterity
 * Constitution
 * Intelligence
 * Wisdom
 * Charisma