Abilities/Intelligence/Crafting

Crafting is unique, because it allows players to create and repair various items. You can make specific types of items and objects, depending upon their category. Player Characters are able to make these items buying the "ingredients" or materials for half of their usual cost.

Alchemist
You are able to craft acid, alchemist's fire, antitoxin, poison, smokestick, sunrod, tanglefoot bag, tindertwig, thunderstone, etc.

Requirements

 * Intelligence +1

Armourer
You are able to craft and repair common, non-magical metal armor and shields. The DCs (Difficulty Class) for repairing and crafting armor and shields are much higher than usual. To repair or craft armor and repair, add your  versus the DC (Difficulty Class) below.

Requirements
To craft and repair armor and shields, you must have Skills Points in...

Repair Armor/Shields

 * Blacksmith +3 Skill Points
 * Leathersmith +1 Skill Points

Craft Armor/Shields
Failure depends upon how badly the difference of the DC and the PC's attempt, anything from -1 AC (Armor Class) to the armor or shield is completely unusable, and often results in losing some, most, or all of the materials during the process (DM/GM's discretion).
 * Blacksmith +5 Skill Points
 * Leathersmith +2 Skill Points

Blacksmith
You are able to craft and repair common, ordinary, non-magical household metal objects, such as braces, nails, pots, rivets, etc.

Requirements

 * None

Bowyer
You are able to craft and repair bows and arrows.

Requirements
To repair and craft bows and arrows, you must have Feats and Skills Points in...

Repair Bows

 * Carpenter +2 Skill Points

Craft Bows

 * Carpenter +4 Skill Points

Craft Arrows

 * Blacksmith +1 Skill Points
 * Carpenter +2 Skill Points

Failure depends upon how badly the difference of the DC and the PC's attempt, anything from -1 AC (Armor Class) to the armor or shield is completely unusable, and often results in losing some, most, or all of the materials during the process (DM/GM's discretion).

Carpenter
You are able to craft and repair common, non-magical wooden objects, floors, roofs, etc.

Requirements

 * None

Construction
You are able to build and repair all sorts of walls, doors, buildings, etc.

Requirements
To build, design, and repair a variety of buildings...

Repair Buldings

 * Blacksmith +2 Skill Points
 * Carpenter +2 Skill Points
 * Masonry +2 Skill Points

Build Buildings

 * Blacksmith +4 Skill Points
 * Carpenter +4 Skill Points
 * Masonry +4 Skill Points

Leathersmith
You are able to craft and repair common, non-magical leather armor and shoes.

Requirements
To craft and repair leather armor, you must have Skills Points in...

Repair Leather Shoes

 * Tailor Skill +1

Craft Leather Shoes

 * Tailor Skill +2

Repair Leather Armor

 * Blacksmith +1 Skill Points (Studded Leather only)
 * Tailor +3 Skill Points

Craft Leather Armor

 * Blacksmith +2 Skill Points (Studded Leather only)
 * Tailor +5 Skill Points

Failure depends upon how badly the difference of the DC and the PC's attempt, anything from -1 AC (Armor Class) to the leather armor is completely unusable, and often results in losing some, most, or all of the materials during the process (DM/GM's discretion).

Masonry
You are able to craft and repair stonework such as walls.

Requirements

 * None

Siege Weapons
You can design, craft, and repair siege weapons such as ballista, catapult, and trebuchet.

Requirements
To repair and craft siege weapons, you must have and Intelligence and Construction Skills Points in...

Repair Siege Weapons

 * Blacksmith +2 Skill Points
 * Carpenter +2 Skill Points
 * Construction +1 Skill Point
 * Intelligence +1

Build Siege Weapons

 * Blacksmith +4 Skill Points
 * Carpenter +4 Skill Points
 * Construction +2 Skill Points
 * Intelligence +2

Weaponsmith
You are able to craft and repair common, non-magical weapons. To repair or craft aweapons, add your  versus the DC (Difficulty Class) below.

Requirements
To craft and repair armor and shields, you must have Skills Points in...

Repair Armor/Shields

 * Blacksmith +3 Skill Points
 * Carpenter +1 Skill Points

Craft Armor/Shields
Failure depends upon how badly the difference of the DC and the PC's attempt, anything from -1 Damage to the weapon is completely unusable, and often results in losing some, most, or all of the materials during the process (DM/GM's discretion).
 * Blacksmith +5 Skill Points
 * Carpenter +2 Skill Points

Tailor
You can craft and repair common, non-magical clothing, padded armor, household items, such as curtains and rugs.

Requirements

 * None

Failure depends upon how badly the difference of the DC and the PC's attempt, anything from -1 AC (Armor Class) to the leather armor is completely unusable, and often results in losing some, most, or all of the materials during the process (DM/GM's discretion).