Feats/Combat/Mounted

Mounted Archery
The penalty you take when using a ranged weapon while mounted is halved: -2 instead of -4 if your mount is taking a double move, and -4 instead of -8 if your mount is running.

Requirements

 * Mounted Combat Feat

Mounted Combat
Once per round when your mount is hit in combat, you may attempt a Dexterity check (as a reaction) to negate the hit. The hit is negated if your Dexterity check result is greater than the opponent’s attack roll. (Essentially, the Dexterity check result becomes the mount’s Armor Class if it’s higher than the mount’s regular AC.)

Requirements

 * Dexterity +1

Ride-By Attack
When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can’t exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.

Requirements

 * Mounted Combat Feat

Spirited Charge
When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance).

Requirements

 * Mounted Combat Feat
 * Ride-By Attack

Trample
When you attempt to overrun an opponent while mounted, your target may not choose to avoid you. Your mount may make one hoof attack against any target you knock down, gaining the standard +4 bonus on attack rolls against prone targets.

Requirements

 * Mounted Combat Feat