Abilities

Your abilities measure different aspects about your PC (Player Character), such as how strong they are, how fast they are, how smart they are, etc. on a number scale from a -6 (minimum) to +6 (maximum), and zero being average.

Each PC (Player Character) start all abilities at zero, and after selecting your race and background, you may decrease one ability score to improve another. Also, depending on your DM/GM, all PCs start with one (low fantasy) to six (high fantasy) ability points at zero level to distribute and add into any ability score they like. PCs also receive an ability point every 6 levels (levels 6, 12, and 18) to increase one of their abilities. There are six abilities described below...
 * Strength
 * Dexterity
 * Constitution
 * Intelligence
 * Wisdom
 * Charisma

Ability Checks
Every task that a character might attempt in the game is covered by one of the six abilities.

Your DM/GM may ask you to make an Ability check against one of your Abilities. Normally, you will roll 2d6 (two six-sided dice) and add your Ability (if it's a positive) or subtract (if it's a negative) to the sum of the 2d6.

Please also see Skills

Examples
If your DM/GM asks you to roll a Strength Check, and your Strength is +3, you first roll 2d6, and then add your 3 from your Strength to the sum of 2d6.

If your DM/GM asks you to roll an Intelligence check, and your Intelligence is -3, you first roll 2d6, and then subtract 3 from your Intelligence to the sum of the 2d6.